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Lethal league candyman running
Lethal league candyman running











  1. LETHAL LEAGUE CANDYMAN RUNNING MOD
  2. LETHAL LEAGUE CANDYMAN RUNNING FULL
  3. LETHAL LEAGUE CANDYMAN RUNNING FREE

The second way is to simply wait and eventually you will stand back up automatically. When you press swing, if the ball is not near you, you will get up and be forced to taunt, which can be dangerous. If you press swing and the ball is near you, you will tether the ball to the front of yourself and make it so no one else can hit it temporarily.

LETHAL LEAGUE CANDYMAN RUNNING FREE

You are free to move with the ball during this time.

  • After you reach the apex of a jump, pressing down in midair will cause you to fall much faster.
  • If you run, crouch, and slide into a wall on either side of the stage, you will warp to the other side.
  • Candyman has the highest jump in the game.
  • It goes almost all the way to the ceiling.
  • If you hit the ball from your own special, it can continue traveling through walls.
  • If you hold crouch and then jump, Dice will jump much higher, as high as Candyman.
  • If you press bunt during Dice's special, after the ball hits the ground, it will act as if it was just bunted.
  • LETHAL LEAGUE CANDYMAN RUNNING FULL

    If you have full meter, you can spend it by pressing jump while crouching to perform a shockwave.The shockwave has a large range and hits the ball horizontally. It also knocks enemies away a fair distance. Doombox does not have a second jump, but holding the jump button allows you to fly.The flight lasts about 3-4 seconds and you can move freely while flying. You can swing while flying, and hitting the ball extends the flight time. During Doombox's special, you can press bunt to bunt the ball immediately instead of waiting for it to fly towards the opponent as normal.When using Grid's special, he can teleport up to two times.Press the swing button and hold a direction to teleport. Teleporting sideways will hit the ball horizontally. Teleporting down hits the ball at a downward angle if you're still in the air. Teleporting upwards hits the ball at a shallower downward angle. After done teleporting with Grid's special, you can press bunt to bunt the ball out of his hands rather than hitting it normally.After you use Jet's special, if you hit the ball again while it is still in a bubble, you can use her special again to put the ball in another bubble.If you hold jump, Jet will hover in midair for about 1 second.You can move left or right during this time, but taking any other action will end it. Jet is faster than all other characters when running on the ground.If you press the movement button towards a wall, Latch will cling to it.As long as you push towards the wall, Latch will stay on it. You can also move up and down on it, as well as swing. If you hit the ball while on the wall, you can angle it differently than you would be able to with Latch's other swings.

    LETHAL LEAGUE CANDYMAN RUNNING MOD

    (Same applies to his DLC outfit, but I couldn't have edited that one even if I wanted to) This mod also comes with optional UI images to change most instances of Candyman to match the classic outfit & pose.Bunting or throwing will disconnect you from the wall. However, I decided to not change this same pose for his Straitjacket costume. Speaking of which, since this uses a custom texture, I've provided the files for whatever use in the usual Dropbox folder form, which you can find here! That aside, this mod also changes Candyman's default select/showcase pose! I tried my best to recreate his pose from the original Lethal League, & I hope you like the extra touch. Like most of my model mods, this mod goes over Candyman's default costume, but it isn't really compatible with retextures You'll have to make them using the custom texture for reference/as a base. It was definitely quite some work! But I had fun, regardless. Then finding out that I can't edit the models of his walk-cycle & his special without messing everything up & having to do more UV/texture changes. While I didn't really have to manually model anything from scratch like I expected I would have, it was still a huge hassle editing his model to get the result I wanted! What between making a suitable texture, changing the UVs, cutting up, splicing, etc to the mesh itself. You ever just start a small proof of concept to get away from commissions for a bit, but then you get really into it & make it an entire project that you focus on? no? just me? aightĬontinuing on my only uploads for this site being for this game, (anything else i work with i'd rather not use GB for, no offense to the site) I bring you another custom model! This time, for Candyman.













    Lethal league candyman running